


Each come with their added bonus in the various levels: paramedics can heal you, police add additional support and firefighters can put out path obstructing fires and clear debris with their axes. It provides an interesting dynamic when approaching combat, allowing you to wait out a foe until they reload and then attack, however “turtling” behind your shield too frequently causes it to sustain damage, making it hard to see enemies in front of you.Īs you are a city sanctioned police task force, you’ll also liaison with other emergency response teams like paramedics, police and firefighters.

Early on you’ll be given your T-Zero riot shield that can be raised by tapping the L1 trigger all throughout the game.

It also has several hooks to help set it apart from other entries in the genre as well. The game has a lot of the genre staples when it comes to weaponry: shotguns, rifles, pistols, etc, which all feel and react like their real life counterparts. At the start of the game you can complete a lot of these objectives in one run through, but later on the number of headshots or arrests you need can get fairly high, thus making multiple level runs beneficial if you’re a perfectionist. More medals award you various perks like additional ammo, new weapons and added armor. Taking a page from the likes of Goldeneye, each of the missions in UC:RR gives you several objectives you can complete for bonuses: headshots, arrests, collecting a certain number of masks in each stage and taking the gang leader in alive. Both options play into the games extensive replay system. How you choose to tackle the urban clean up in the game is largely left up to yourself: You can go guns a blazing to kill everyone in sight, or you can choose to arrest people by subduing them with your taser. You’re set up to stop the escalating gang threat in the city. You play as Nick Mason, a member of the multi-million dollar “T-Zero” (zero tolerance, get it?) team, which I’m fairly certain is composed of only two people, including yourself. Prior to being the studio that helped elevate comic book themed games to Game of the Year quality productions, Rocksteady games developed the 2006 first-person shooter Urban Chaos: Riot Response starring a different type of hero: a run of the mill S.W.A.T team member. There’s some six degrees of comic book game trivia for ya’. The first Urban Chaos was developed by Mucky Foot Productions, whose last game produced was Blade II for the PS2/Xbox. While I have no way of confirming this, a reason for the final title may have been publisher Eidos trying to sell the game as a pseudo sequel to a PC/DC title simply called Urban Chaos. Urban Chaos: Riot Response was not the first title for this project: It started off under the title Roll Call before moving on to Zero Tolerance and finally Urban Chaos: Riot Response. NOTE: ORIGINALLY PUBLISHED ON COMICBOOKMOVIE.COM
